krpalmer: Imagination sold and serviced here: Infocom (infocom)
After glancing at the home page for a particular TRS-80 emulator and realizing its version number had advanced another sub-point, I downloaded the update. It had got me back into fiddling around with the very first computer in my family; having had the different emulator I’d delved into over a decade ago stop working with my updated operating systems when it wasn’t updated as well, I do appreciate continued work on a program.
ExpandWhat was updated and what else I got around to )
krpalmer: (apple)
The moments of late when I might be readiest to spend them on the diversion of Wordle are moments when I don’t have online access. After having happened to find a version of the game programmed for my family’s onetime home computer, though, I was at least tickled again to come across one programmed for a memory-constrained Apple II. At first I could only get it to run in one particular emulator, but then revised versions got it running in another program with a fancier screen display. For all of the programming tricks documented to squeeze it into less memory than most Apples wound up, though, I did get to noticing how long it needed to work through a guess. Then, I just happened to discover a further elaboration on it that demanded more memory but ran faster.

“Two versions of Wordle for two different old computers” might have been ample, but I then happened to run across yet another version of it for the TRS-80 Model 100, which makes a point of calling on a word list extracted from the original game and using the computer’s internal calendar to pick its single game for the day. As much as I merely acknowledge how some people are very attached to that portable’s keyboard and replaceable AA batteries, I was ready to suppose this would make the game “portable without online access”; my family’s Model 100 isn’t ready to my hands, though.
krpalmer: Imagination sold and serviced here: Infocom (infocom)
My RSS reader passed along an item about the death of John Roach, CEO and chairman of Tandy once upon a time. In mentioning he had been the “spearhead” of the TRS-80, I remembered how different retrospectives I’ve turned up have the role of a less high-ranking Tandy executive named Don French wane and wax as if depending on who was supplying the information. That can feel a petty correction to make at a moment like this, though. My own family started off with a TRS-80 Model 1 and stuck with proprietary Radio Shack hardware for years, such that I’ve long had the impression I wasn’t really aware anyone else sold computers until PC clones started showing up in the houses of friends. With that connection I got into emulation of the TRS-80 early enough to tinker with a program for the “classic” Macintosh operating system when I didn’t know where to find other programs for it beyond those supplied with the program. It was about a decade later that I began to try out a more capable emulator with more ultra-low-resolution games ready to hand, but that emulator stopped working some operating system upgrades later. For the moment, though, yet another emulator I happened on not that long ago continues to hold up.
krpalmer: Imagination sold and serviced here: Infocom (infocom)
Dipping once more into the archive of a Color Computer mailing list, I noticed a few messages referring to Wordle, and my interest picked up at once. Soon enough, I’d been pointed to the code repository for the program, and soon after that I had it running in emulation. It does help there that a “cross-platform” emulator long offering the “CoCo 1” alongside the Dragon (a Welsh computer that used the 6809 and Motorola graphics chipset, but wasn’t quite a “load your cassette and go” compatible so far as I understand) added the “CoCo 3” not that long ago. Before then, I’d had to either take on the overhead of Wine or pick my way through the unique interface of MAME.

That this version of the game runs in BASIC might suggest how simple it is to implement, even if it’s not quite as elegant as the original web version. Still, “getting something from recent days running as if in some alternative universe from years ago” always amuses me. A while ago, I found a program for the original TRS-80 that could create Sudoku puzzles; a while after that, I found a program for the Apple II that could solve them. So far as “getting something running on the Color Computer out of the many other old computers” goes, though, it didn’t surprise me too much when, after a bit of searching, I turned up references to quite a few other versions of Wordle for other antique machines.
krpalmer: Imagination sold and serviced here: Infocom (infocom)
Coaxing a program into working order in a TRS-80 Model 100 emulator that could display one slice of an antique cross-platform image file on the screen of that just as antique portable computer had been just the sort of small accomplishment, kind of pointless now yet “once it would have been amazing,” that keeps me delving into “old computers.” Writing up a post about that for the sake of keeping this journal updated every so often, though, did raise a thought or two about whether I’d somehow discharged my motivating energy and would drift along to something else. There was space left for improvement to the program to be sure. Even if rewriting it in anything faster than BASIC remains a towering challenge for me, I could do something about it being “basic.” While I’d got started just by seeing what sort of image could be evoked in the limited number of pixels on a Model 100’s screen, deciding to “work with tools at hand” as much as not bothering to “reinvent the wheel” and padding that image out to the fixed dimensions of an RLE file (which had once seemed a “lowest common denominator” of its day, but had just happened to also be the maximum resolution of my family’s desktop home computer back then) had got me wondering about starting somewhere else than the top left-hand corner and showing a different slice of any one of the RLE images I’ve collected.
ExpandDevelopment at length, with pictures and programs at the end )
krpalmer: (smeat)
Keeping the queue of my Tumblr well-stocked with computer magazine covers means being reminded of what’s to come. In most cases this is a causal awareness, but being conscious I was coming to the end of one magazine as I worked into 1993 did have some impact.

Having stuck with the Radio Shack and Tandy Color Computer machines for a long time, my family had a subscription to that computer’s longest-lasting magazine The Rainbow to the bitter end. I’m more familiar with that magazine’s final devolution than its swift rise, and witnessing it again was a bit of a weight. Had the magazine’s publisher not been so devoted (and able to keep afloat with a second magazine devoted to Tandy’s MS-DOS machines), I suppose it wouldn’t have backtracked all the way down to sixteen pages of newsprint; even the Apple II type-in program periodical Nibble, also a more independent production, didn’t get quite that simple by the end (although the Commodore 64-focused Compute’s Gazette did wind up in its own peculiar position).

Aware of the problems of nostalgia in other settings, I can see a point to “a single good-enough standard really ought to outweigh supposing yourself ‘different’ just because of advertising.” There’s also the wrinkle of “really, you can only respect yourself when you go to the effort of using Linux.” At the same time, I did get to wondering about some of the casual claims of superiority and impact in Rainbow editorials (which could seem much readier to smirk at the Macintosh than take on whether the plethora of commercial packages for the Commodore 64 outweighed how limited its built-in BASIC was.)
krpalmer: Imagination sold and serviced here: Infocom (infocom)
Poking back through a “retro image processor” on my iPad, I discovered its “ASCII-plus art” section included the TRS-80 Model 100’s character set. With one of those early portable computers having long been in my family (if not ready to my hands right now), I was a bit pleased to find its characters among those of PCs and PETs. In those less standardized days when just seven bits of an 8-bit computer’s address space were defined as ASCII characters, the Model 100’s upper range included not just accented letters and block graphics but tiny icons such as phones, planes, alien landers, and race cars.
Expand(Slightly) beyond ASCII art )
krpalmer: Imagination sold and serviced here: Infocom (infocom)
In juggling a few idle pastimes, I’ve found my interest in “fooling around with old computers” waxes and wanes. New-to-me programs, bits of information, or even gadgets do keep catching my attention, but quite often I seem satisfied with more limited exploration than some people make a point of managing. (I suppose there’s an echo here of the people who bought “home computers” around the end of 1983 because it had become the latest fad, only to lose interest with the limited end-user capabilities of the time and wind up triggering a crash in the market.)

Playing with getting images on emulated or actual screens, though, has kept up my interest long enough over the past few months to start standing out a bit. Perhaps there are enough ways to try it that I can skip among them to the point of indulging a short attention span. After starting off with discovering some of the earliest “GIF viewers” for computers already a bit old when that format was introduced, then pushing on to managing to do a little with an even earlier cross-platform format, I started happening on ways to push some old envelopes.
ExpandLooking in the right place at the right time )
krpalmer: Imagination sold and serviced here: Infocom (infocom)
Discovering a relic archive of RLE images hadn’t been aimed at “the broadest possible audience” (of people viewing pictures on their computers in the mid-1980s, anyway) had been an odd amusement for me, if only because I supposed myself in the audience the collection had been assembled for. Shorn of context (including the historical), an RLE image by itself might not seem that much. Not only are they black-and-white only, their data has to be read into a fixed space 256 pixels wide by 192 pixels high. The Apple II magazine article I’d first noticed the images described in mentioned this had been a sort of lowest common denominator befitting online ambitions, and I accepted that in a casual way. A while later, though, in going back to an article in a Commodore magazine, I spotted the comment that size matched the highest resolution of the original TRS-80 Color Computer, my family’s computer at the time. There was a peculiar sting to that. I’d long known the Color Computer’s graphics weren’t that sophisticated (powered by an off-the-shelf Motorola chip recognizable in a few other computers and peripherals), but the clear suggestion it was “the lowest common denominator” did rankle. Then, though, I rallied. I’d already tried viewing RLE images through emulation of the Apple II, Macintosh Plus, and TRS-80 Model 4, and that had seemed sufficient. Now, however, I intended to get them on a “CoCo” screen.
ExpandThe extended search )
krpalmer: Imagination sold and serviced here: Infocom (infocom)
Making some GIF files constrained to the graphics capabilities of the Tandy Color Computer 3 was an amusing diversion, if in the hard-to-articulate way that can accompany “fooling around with old computers” for me. As with the Apple II images I’ve generated before, I suppose the grainy, pixelated look of graphics boiled down from far more colourful originals left me contemplating and appreciating the work that went into the much cleaner “pixel art” of the past. A bit of searching (and wondering if modern pixel art tends towards canvases as small as possible, perhaps influenced more by the “sprites” of video game systems) turned up a gallery of screen-sized pictures, but so far I’ve only daydreamed about trying to get the Atari ST graphics among them onto Color Computer disk images to try out other image viewers run across (with a smattering of assuredly antique pictures on old disk images).
ExpandMoving along, but making more discoveries )
krpalmer: Imagination sold and serviced here: Infocom (infocom)
Putting away my Tandy Color Computer 3 after playing some games on “real hardware” didn’t quite deflect my attention back to other “old computers” with more elegant (Macintosh) emulators. I glanced again through the most impressive archive of Color Computer disk images I know of, and this time I noticed a “GIF Viewer.” That got my mind moving. As with most of the other computers of its time, I know the “CoCo 3” had its own unique image formats, but it had been on sale in Radio Shack stores when the GIF format had been introduced on CompuServe (and getting the viewer running in an emulator revealed a startup screen dated to then rather than “later,” with what I recognized as an ID number from that online service.) The format might now most bring to mind quick-and-dirty silent animations (and winking debates about “soft G or hard G?”), but the possibility of “linking then and now” did seem there.
ExpandLinks in the chain )
krpalmer: Imagination sold and serviced here: Infocom (infocom)
In the hobby of “fooling around with old computers,” there is a bit of rhetoric about something being added to the experience through working with actual hardware, regardless of whether an emulator has “CRT blurring effects” and “disk drive noises.” There might be a bit of grandstanding and conspicuous consumption to this, of course. For my own part, I do have to admit to having some old hardware. However, I only have enough open table space to set it up for a limited time. What with carrying things upstairs and down and snarls of cables and cords, most of the time I’m quite happy to use emulators.
ExpandA different time for once )
krpalmer: Imagination sold and serviced here: Infocom (infocom)
Wanting to post about something more lightweight, my thoughts turned to having run across how it’s possible to “play in your browser” a recent port of the original Pac-Man to the Tandy Color Computer 3. I could mention the only somewhat earlier port of Donkey Kong to that home computer (following up on the rather well-done period knockoff “Donkey King” for its four-colour predecessors) that had attracted just a little attention and the whole matter of “not having had games in the same quantity as for most other home computers, doing something like this now stands out,” but all in all it does seem lightweight.

Even so, though, I did find myself thinking all of a sudden of the way personal computing was presented in the 1980s, of judgments of that decade as a whole both later and period, and of the risk of making broad assumptions about who didn’t have the chance to “have things the nostalgic way I did,” to say nothing of the general risks of nostalgia. Getting the port running outside of a browser (and to be able to play it in emulation pretty much makes it possible to play Pac-Man in emulation without an additional layer of synthetic hardware) isn’t quite a distraction from that awareness, but perhaps it escapes anything being overwhelming.
krpalmer: Imagination sold and serviced here: Infocom (infocom)
Since signing up for Tumblr almost four years ago now, my moment of weakness in trying to come up with posts here seems long passed and a certain number of people have abandoned that other service (and just a few of them managed to sign up here), but I have kept queuing up the covers of old computer magazines, getting all the way from the end of 1974 to the middle of 1988. Today, the last cover of 80 Micro emerged from the queue. The end of that magazine (just six months after it tried getting away from the microprocessor it had been specific in covering when starting) might not have quite the same uncertain melancholy the end of Creative Computing has for me, but it does mean “getting through each month a little faster” as I skim through PDFs (or, in the case of the massive PC Magazine and BYTE issues, read the table of contents and bluff.)
krpalmer: Imagination sold and serviced here: Infocom (infocom)
It wasn’t that long after I started a Tumblr weblog that a feeling of difficulty when it came to putting together posts for here faded, but by that point I was on my way through a project of putting up a selection of old computer magazine covers. That a little while is spent every day skimming a PDF and coming up with a few words of summary does get me wondering about “making best use of my time,” though, and knowing “running out of magazines from some years into the new millennium at last” is still a long way off has begun to raise a ghost of fatigue even as I got wondering what to post here next.

However, while there’s a bit of a disconnect between loading the covers into my queue and them becoming available for whoever else may see them, I did realise today one particular cover from 1986 had just become available, the September 1986 issue of The Rainbow where the Tandy Color Computer 3 burst onto the scene at last. There’s some personal nostalgia here in that my family used one, in fact held onto it for years after Radio Shack had stopped selling them and whatever third-party sources of interesting new programs and games there were were fading away, which I fear to admit led to some feelings of frustration at the time for all that holding out meant that when my father finally shelled out thousands of dollars for a complete new system where he’d been able to use existing disk drives with a new CPU and add an RGB monitor for less of an all-at-once layout six years before we took the jump to a Macintosh LC II and not a generic PC box (for all the games that would have meant). I suppose there were thoughts afterwards that the “CoCo 3” had had adequate word processing, colour paint programs, and basic telecommunications, and anything a newer computer could do was just elaborations... CD-ROM might have started seeming a bit different, though. At the same time, though, I can also reflect that as young as I was in 1986 I’d already been able to use two previous generations of microcomputer and home computer.
krpalmer: Imagination sold and serviced here: Infocom (infocom)
Delving into "old computers" may be no better or worse than any other form of "catching up now on what you missed out on at the time," but I can suppose it doesn't have to be as expensive as something like collecting old toys. The only problem there is that it doesn't have to be as expensive because one way to find documentation and applications is to dig into obscure archives for scans and disk images instead of the more upright method of buying actual products from whatever sources there may be. Still, when one archive being updated right now with new "cracks" of Apple II disks made before their physical media demagnetizes altogether had one of the very first versions of Zork I show up, I saved a copy of the disk image. In the process of realising there'd been one version even before it for the TRS-80, looking through the older archives for that computer, and pondering if the specific "Z-Machine" data files for those versions could be extracted and played outside of hardware emulation (it took looking in a third, interactive fiction-specific archive for patch files and installing a command-line interpreter), I did get to contemplating what else I might have missed in the first archive. When I searched for a particular piece of software, all of a sudden I'd completed another quest that had been going on for a while already.
ExpandChoosing adventure )
krpalmer: Imagination sold and serviced here: Infocom (infocom)
I often suppose one part of what motivates me to seek out information about the computers of the 1980s, one particular subject among a good many others, is the sense I was around at the time but not quite aware of a lot of things outside the amiable corner of the Radio Shack Color Computer. That sense can be carried too far, though. My related interest in the text adventure games dignified with the name interactive fiction does have something to do with my family having been given a copy of the Infocom adaptation of The Hitchhiker's Guide to the Galaxy, which first made me aware of adventure games that could accept more than two words at a time and then suggested in a catalog there was a whole line of other games like it. The only problem was that the regular hints offered for the game in the Color Computer magazine The Rainbow never quite explained how to solve its last and most elaborate puzzle. When I did manage to make out the faded hints in a high school acquaintance's old hint book, the sense of it being too late to play any other Infocom game was right to the extent of the re-release collections having less elaborate packaging and being for more elaborate computers.
ExpandAdvantages to the passing of time )
krpalmer: Imagination sold and serviced here: Infocom (infocom)
Every month, I go back to my old copies of the computer magazines 80 Micro (preserved and passed along through my family) and Macworld (which I managed to buy in online auctions for the formative years in advance of us getting a Macintosh of our own) and leaf through the issues from exactly three decades back. Moving through the summer of 1987, I've taken note of Macworld's enthusiastic promotion of the new capabilities of the Macintosh II and Macintosh SE, but 80 Micro's somehow uneasy mixture of technical programming tips for only some of the mutually incompatible computers still in the Radio Shack catalogs seems easier to just skim. Even so, in August that magazine did return to where things had started for it with a cover story marking the official announcement of the TRS-80 Model I on August 3, 1977.
ExpandTen plus thirty )
krpalmer: Imagination sold and serviced here: Infocom (infocom)
Seeing a bit of attention paid to "old computers" from an unexpected but notable direction did get me thinking of the home computer games I'd actually played when I was young (instead of managing to get around to them years later), and which of them might be called "personal standouts." I thought of the Pole Position imitation I would load and then twiddle the TV's tint knob until the blue "artifact colour" of the backgrounds changed to "green grass" (although the Radio Shack Color Computer 2 could start up with its blue and red artifact colours switched, which made for a different experience again), of the "first-person perspective maze" our disk had gone bad for unfortunately early on so that long years later it became one of my most notable pushes towards getting emulator programs working, and of several illustrated adventures, some easier to play all the way through than others. After remembering those and other Color Computer games, though, all of a sudden I reminded myself that before it my family had started out with a TRS-80 Model I. Even with its low-resolution black-and-white graphics (converted to black-and-green with a thick piece of green plastic foam-taped to the converted RCA surplus TV that served as its official monitor), we had some games for it. Two of them that came to mind right away were the Berzerk imitation "Robot Attack" and a "swoop a spaceship over an enemy base and through a cavern" game from a "software every month" cassette magazine, both of which I'd got working on emulators in recent years. That double revival, though, had also got me thinking of a third game stuck in my mind but which I hadn't been able to find in these latter days...
ExpandThe third game, and some illustrated proof )
krpalmer: Imagination sold and serviced here: Infocom (infocom)
As I was working towards hooking my family's TRS-80 Model 100 portable up to external files for the first time in two decades, I happened on a mailing list dedicated to that computer. After I'd proved to my satisfaction I could accomplish the hookup, I kept tabs on the list. Now, I've run across an interesting link offered to it, an in-browser emulator for the portable.

As with an in-browser emulator for the older TRS-80s I stumbled on not that long ago, there's a certain appeal to seeing just what can be accomplished without fussing with a standalone program (in several cases, I've managed to get esoteric Windows emulators running via WINE, including the standard emulator for the Model 100 itself). As soon as that's been taken in, though, I do come straight back to contemplating how, since you're not using a different keyboard than whatever you have on your regular system or "running for hours and hours on AA cells," things can narrow to how where other old computers have big archives of software to fiddle around with, the Model 100's more limited list of programs can keep it seeming a "portable text editor that linked up with systems with larger screens." If a part of studying old computers is to learn about systems small enough to be easily grasped, sometimes the Model 100 starts to feel smaller than some, and in an ambiguous mixture of ways.

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