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One last thing first: the five pages of translator and editor notes at the back of the second volume of Dark Horse’s release of Keep Your Hands Off Eizouken! began with “Welcome back, and thank you for your patience!” While it still doesn’t get to the end of the anime adaptation, the second volume I’d seen preorder listings for right after reading the first is now available. The manga as opposed to the anime is more of a known quantity to me now, but I’m still interested in the far-glimmering possibility of nudging towards seeing how its story continues. It also turned out there were a few touches that surprised me a bit.
In the second plot arc of the series, the three young women of the Eizouken work on a giant robot animation for their high school’s Robot Studies Club. I did remember the crisis of faith over how hard it can get to suspend disbelief to the point of letting giant robots work in your mind, but the characters at least get past it to the point of making the animation. There might not have seemed as much of an “all of this worked better in animation” feeling for me as with the first volume, and maybe that helped me notice the character moments about the Eizouken’s dedicated animator Mizusaki. I also noticed, though, one panel of her getting out of a bath (after making some motion study of water being flung at the Eizouken’s high-maintenance design artist Asakusa) that just might have amounted to “what some manga can still get away with every now and then” and counterpointed insistences the series has “interesting character designs, not the drooled-over stuff in an awful lot of anime.”
By the end of the second volume the Eiouzken’s second animated short has been screened, although I had to go back and look again at Mizusaki running into her parents to think “maybe this doesn’t have to be taken as a cliffhanger needing resolution at the start of the next volume.” I have seen solicitations for that third volume, which ought by every assumption of mine to at least get to the end of the anime; the question is what’ll happen after that.
In the second plot arc of the series, the three young women of the Eizouken work on a giant robot animation for their high school’s Robot Studies Club. I did remember the crisis of faith over how hard it can get to suspend disbelief to the point of letting giant robots work in your mind, but the characters at least get past it to the point of making the animation. There might not have seemed as much of an “all of this worked better in animation” feeling for me as with the first volume, and maybe that helped me notice the character moments about the Eizouken’s dedicated animator Mizusaki. I also noticed, though, one panel of her getting out of a bath (after making some motion study of water being flung at the Eizouken’s high-maintenance design artist Asakusa) that just might have amounted to “what some manga can still get away with every now and then” and counterpointed insistences the series has “interesting character designs, not the drooled-over stuff in an awful lot of anime.”
By the end of the second volume the Eiouzken’s second animated short has been screened, although I had to go back and look again at Mizusaki running into her parents to think “maybe this doesn’t have to be taken as a cliffhanger needing resolution at the start of the next volume.” I have seen solicitations for that third volume, which ought by every assumption of mine to at least get to the end of the anime; the question is what’ll happen after that.