The Ten Day Trial
Mar. 9th, 2020 08:22 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
While it’s been a while since I decided I’d played the Love Live School Idol Festival mobile game enough and removed it from my iPad, that didn’t quite mean putting the franchise behind me. I started hearing about a new game that would feature the third set of “school idol” singing pop stars just being introduced via the previous game, but evade the strictures of the anime’s story and have them interacting with the previous two groups. Then, on the notice the new game had been localized into English and made available, I succumbed and installed it, getting in a bit closer to the ground floor than I had with the original.
Right from the start, Love Live School Idol Festival All Stars seemed more complicated than before. The gameplay involved less fast hand moves across the screen than the original, and it was interesting enough that was backed by computer-animated performances (after a while, I could admit this mobile animation looked a bit more appealing than the computer animation back in the very first anime series), but the number of rounds that had to be played per day to get all the rewards offered was intimidating. While the little “visual novels” included in the game were also more elaborate than before (with moving lips, blinking eyes, and occasional views of the backs of the characters) and did begin to establish some of the obvious peculiarities of the third group, they still felt sort of lightweight, and I supposed I’d have to put the game behind me much faster this time.
On the final day I’d planned to play it, though, I did start to sort out that one of the rewards I’d been collecting let me “skip” rounds I’d scored sufficient points on and have them register again without actually playing them. I was also sorting out some further tricks of the gameplay to get those higher scores. In another week I may have decided I’ve still sunk more time into the new game than I really should have, but that might let me move towards the point in the story where the groups interact.
Right from the start, Love Live School Idol Festival All Stars seemed more complicated than before. The gameplay involved less fast hand moves across the screen than the original, and it was interesting enough that was backed by computer-animated performances (after a while, I could admit this mobile animation looked a bit more appealing than the computer animation back in the very first anime series), but the number of rounds that had to be played per day to get all the rewards offered was intimidating. While the little “visual novels” included in the game were also more elaborate than before (with moving lips, blinking eyes, and occasional views of the backs of the characters) and did begin to establish some of the obvious peculiarities of the third group, they still felt sort of lightweight, and I supposed I’d have to put the game behind me much faster this time.
On the final day I’d planned to play it, though, I did start to sort out that one of the rewards I’d been collecting let me “skip” rounds I’d scored sufficient points on and have them register again without actually playing them. I was also sorting out some further tricks of the gameplay to get those higher scores. In another week I may have decided I’ve still sunk more time into the new game than I really should have, but that might let me move towards the point in the story where the groups interact.