Another Puny(Inform) Step
Aug. 18th, 2022 08:52 pmReporting on having managed to get an older compiler for text-based adventure games working with a special library promised to make adventures much older computers wouldn’t choke on provided one more post for this journal. I finished that post, though, aware of an obvious next step but not quite certain if I could manage it before flitting along to some other hobby of the moment. All I’d done was compile a sample Inform 6 source code file (adapting “Cloak of Darkness,” a sort of “minimal adventure to try out different text adventure systems”) provided with the PunyInform library. As for cobbling together even simpler experiments of my own, I thought back to when I’d dabbled with Inform 6’s successor. Inform 7, however, operates on altogether different principles, and I was also thinking of how I’d found some guides and introductions to Inform 6 years before but never got around to writing my own games.
( A step not taken before )