Into the Sierras
Dec. 21st, 2016 08:32 pmWhen iTunes announces there's been another iPad operating system upgrade I tend to be pretty quick giving the okay to download and install it, but I can be a lot slower when it comes to the operating system of the iMac that first program runs on to begin with. I guess I always feel I have to fight past a miasma of "fear, uncertainty, and doubt" and the lurking presence of those people who've refused to upgrade for half a dozen major revisions by now. It does so happen I have a black plastic Macbook bought used that can't be upgraded much past system 10.6.8, but the awareness of the recent programs that can't be run on it is now getting to me. I did get around to setting up a double-boot system on it with a version of Mint Linux (which does seem to get more updates than some hypothetical scenario of "settling on perfection to be followed by lots of security updates" might seem to have it), but the unfortunate feeling of not being clever enough to really get things configured and installed just the way I like it gets to me in turn.
While last year I "upgraded" to "El Capitan" by the expensive method of buying a new iMac with the operating system pre-installed on it, I knew I'd have to resort to a more typical method when it came to "Sierra." The one thing I did pick up on was that the interactive fiction programming language Inform, and all the major text adventure game engines, weren't working properly with the new system. After a few months of waiting (and the peculiar awareness that "Sierra On-Line" had been a historical force in the however-ambiguous rise of graphic adventures), though, I'd heard about the language and some of the interpreters being revised in turn to work. Waiting just a little longer turned up one more point revision to the system, and I stepped off the deep end.
After making several backups of the old system, I ran the installer in place to save on having to reload old files, and yet it all started up again. So far I've only used the new operating system for a few days, but even so things do seem to be working and I'm settling in. I might not have noticed but for creating some custom folder icons that the regular folder icons are just a shade darker than they'd been in the system previous; I've begun a bit of work on that with another program that continued to work afterwards.
While last year I "upgraded" to "El Capitan" by the expensive method of buying a new iMac with the operating system pre-installed on it, I knew I'd have to resort to a more typical method when it came to "Sierra." The one thing I did pick up on was that the interactive fiction programming language Inform, and all the major text adventure game engines, weren't working properly with the new system. After a few months of waiting (and the peculiar awareness that "Sierra On-Line" had been a historical force in the however-ambiguous rise of graphic adventures), though, I'd heard about the language and some of the interpreters being revised in turn to work. Waiting just a little longer turned up one more point revision to the system, and I stepped off the deep end.
After making several backups of the old system, I ran the installer in place to save on having to reload old files, and yet it all started up again. So far I've only used the new operating system for a few days, but even so things do seem to be working and I'm settling in. I might not have noticed but for creating some custom folder icons that the regular folder icons are just a shade darker than they'd been in the system previous; I've begun a bit of work on that with another program that continued to work afterwards.